Chapter 01:
Three days north, through the trees and valley, our story brings us to a crater. From the center pours a fuchsia light, and creeping in like decay, is the corruption of old magic. The primordial core.
What if dungeon crawling was a sport?
The League of Ultimate Questing is an action adventure podcast where hilarious announcer play by play and in-world sponsors set the scene for this one-of-a-kind Dungeons and Dragons meets Major League Sports experience.
In Season 1 of this podcast, Law leads 4 players through a gripping Dungeons and Dragons campaign set in the fantasy world of Macinar, and the Five Kingdoms. This is the birth of the League and the story that will set the scene for the LUQ.
In Season 2 of this podcast, Zach takes 4 players on a tour of the mysterious plane of Error, and the highly advanced magitech satellite city of Zenith that hovers over it, all supported by the infinite ever changing dungeon known as the Battle Axis.
Chapter 01:
Three days north, through the trees and valley, our story brings us to a crater. From the center pours a fuchsia light, and creeping in like decay, is the corruption of old magic. The primordial core.
Chapter 01:
As our new crew carves their way through the Nydrasili wilds for the first time, they are awestruck by the wonder and majesty of her aether-rich realms. But threats and horrors lurk amid these verdant hills, as our intrepid explorers will soon discover.
Chapter 01:
Four unknowns answer the hard question of what it takes to explore the remnants of a shattered world. Before their ship can take to the skies they must first find and install a Primordial Core. An ancient artifact from before the shattering, lost in the endless wilderness of a foreign world.