Chapter 16: DyCE
To sleep, perchance to Dream. As Ievos falls into void, he is met by familiar faces. But are they the helping hand he needs or just another memory holding him back?
What if dungeon crawling was a sport?
The League of Ultimate Questing is an action adventure podcast where hilarious announcer play by play and in-world sponsors set the scene for this one-of-a-kind Dungeons and Dragons meets Major League Sports experience.
In Season 1 of this podcast, Law leads 4 players through a gripping Dungeons and Dragons campaign set in the fantasy world of Macinar, and the Five Kingdoms. This is the birth of the League and the story that will set the scene for the LUQ.
In Season 2 of this podcast, Zach takes 4 players on a tour of the mysterious plane of Error, and the highly advanced magitech satellite city of Zenith that hovers over it, all supported by the infinite ever changing dungeon known as the Battle Axis.
Chapter 16: DyCE
To sleep, perchance to Dream. As Ievos falls into void, he is met by familiar faces. But are they the helping hand he needs or just another memory holding him back?
Chapter 16: DyCE
The Fallow Crown in full regalia and persona face off against the Killbillies. The Victory might be staged but the action is real in this high octane , high arcane 4 on 4.
Chapter 16: DyCE
As our Heroes enter the Dyce Box to go toe to toe with the Killbillies, Ievos reaches out to his “Coach” in the hopes of learning something about the Withering Acre.
Chapter 16: DyCE
After a grueling battle with the Leviathan, the Fallow Crown returns to Zenith, heads hung in shame for what needed to be done and fear for what comes next. A Long Goodbye and a Strong Nood-Buy this week of the LUQ.
Chapter 15: Cargo
With the eye of the Leviathan upon them, the Fallow Crown must summon all their resources if they have any hope of surviving the awesome power of this ancient, majestic creature. What’s more they must summon all that is cruel in their hearts to bring it harm.
Chapter 15: Cargo
Despite minimal damage to the Astra Fortis, her captain illegally takes her down to Error. What machinations could the perfidious Giff have on these forbidden lands and what mysteries await in the small down nestled in the canyons?
Chapter 15: Cargo
The Fallow Crown soars through the void of Error aboard the Astra Fortis on their way to destinations unknown, but their limited leisure is cut short by an unexpected obstacle.
Chapter 15: Cargo
Our Heroes have been given a new assignment. Something... Off the Books. Taking to the Void, the Fallow Crown must uncover what sinister cargo a local Salvage vessel hauls when no one is looking and what secrets her captain keeps.
Chapter 04:
A foggy clearing. Four chosen and one bystander in the domain of the Pin Witch. Dark magic comes here to grow, feasting on the corpse of the Earth Queen’s ambitions. No one will leave the same.
Chapter 3:
The cat is out of the bag secrets about what happened the night of the storm are coming to the surface. What, and who waits out in the far woods? Is the only way to save the farm to leave the safety of that domain? Only the future will tell.