Chapter 04:
A foggy clearing. Four chosen and one bystander in the domain of the Pin Witch. Dark magic comes here to grow, feasting on the corpse of the Earth Queen’s ambitions. No one will leave the same.
What if dungeon crawling was a sport?
The League of Ultimate Questing is an action adventure podcast where hilarious announcer play by play and in-world sponsors set the scene for this one-of-a-kind Dungeons and Dragons meets Major League Sports experience.
In Season 1 of this podcast, Law leads 4 players through a gripping Dungeons and Dragons campaign set in the fantasy world of Macinar, and the Five Kingdoms. This is the birth of the League and the story that will set the scene for the LUQ.
In Season 2 of this podcast, Zach takes 4 players on a tour of the mysterious plane of Error, and the highly advanced magitech satellite city of Zenith that hovers over it, all supported by the infinite ever changing dungeon known as the Battle Axis.
Chapter 04:
A foggy clearing. Four chosen and one bystander in the domain of the Pin Witch. Dark magic comes here to grow, feasting on the corpse of the Earth Queen’s ambitions. No one will leave the same.
Chapter 3:
The cat is out of the bag secrets about what happened the night of the storm are coming to the surface. What, and who waits out in the far woods? Is the only way to save the farm to leave the safety of that domain? Only the future will tell.
Chapter 2:
Those chosen by the first Crofter must make haste to meet with the Cellar Lords in the great city known as The Crawl. But dangers wait around every corner, and the lines between friend and enemy will be blurred.
Episode 1:
The Farmland, domain of the Crofters, is guarded by the awoken dwellers of Undermile, The Vanguard Below the Garden. After a great storm there is word on the wind that one of the great ones died, and in the wake of this news the land is dying. Heroes must be summoned, chosen by fate. Bound by duty. United by an ancient oath.
Chapter 14: Detention
During a reprieve from his incarceration. Gaspar makes his home in the Bowery. But this Motley Metropolis has enough tricks up its alleys to stymie even an Æblite.
Chapter 14: Detention
The Fallow Crown plays the waiting game as Gaspar’s fate hangs in the balance. But in that waiting they find the much needed downtime for which they have been so starved.
Chapter 14: Detention
In the wake of their Battle Axis Quest, the Fallow Crown is met with a challenge they cannot fight their way out of. The consequences of their actions.
Chapter 13: Mine
The Fallow Crown comes toe to toe with Affris. But bad things come in small packages and this hostile halfling has a few tricks up his sleeve.
Chapter 13: Mine
As the Fallow Crown delves deeper into the caves, so too deepens the plot of the mines. Spectral Siblings, Miserly Miners and Painful Puzzles this week on the LUQ!
Chapter 13: Mine
The Fallow Crown delves deeper into the Mine at the center of the Axis. But with trials, traps and tittering terrors lurking behind every corner, will the Crown be able to pick a carve a W from the Stone?