Chapter 7
The cannon has fired and the race is underway. Will the Smoking Dandy be able to navigate the perils of the Bastard’s Gambit? Or will the Tall Tale beat them to the punch?
What if dungeon crawling was a sport?
The League of Ultimate Questing is an action adventure podcast where hilarious announcer play by play and in-world sponsors set the scene for this one-of-a-kind Dungeons and Dragons meets Major League Sports experience.
In Season 1 of this podcast, Law leads 4 players through a gripping Dungeons and Dragons campaign set in the fantasy world of Macinar, and the Five Kingdoms. This is the birth of the League and the story that will set the scene for the LUQ.
In Season 2 of this podcast, Zach takes 4 players on a tour of the mysterious plane of Error, and the highly advanced magitech satellite city of Zenith that hovers over it, all supported by the infinite ever changing dungeon known as the Battle Axis.
Chapter 7
The cannon has fired and the race is underway. Will the Smoking Dandy be able to navigate the perils of the Bastard’s Gambit? Or will the Tall Tale beat them to the punch?
Chapter 07
The Crew decides on a name for their ship. A necessary step in their advancement, But what trails await as they move from Novice to Hero?
Chapter 06
The crew finds their way to shore but not before discovering just how far their journey has taken them off course. Owing a favor to a madman can’t be that bad.
Chapter 6
The arduous path of the unnamed ship and her disjointed crew continues through the dream reef, at least they’re done with the local fauna, right? RIGHT?
Chapter 6
Marooned by a would-be comrade on an undeveloped island. The Crew must find their way back to camp before finding their way back to shore. The only problem is… They have no idea where they are.
Chapter 5
Tea is served and the crew has a fresh mission on behalf of their new ally. It’s time to find a way off the island, or die trying.
Chapter 5:
The Crew is off for tea and business with a new friend, but not before they find themselves in the middle of a high speed chase through an unknown jungle full of traps.
Chapter 5:
The Crew’s ship is damaged, both physically and spiritually. A desperate search for an emergency stop leads the gang to a lush tropical island with some unusual secrets hidden in the trees.
Chapter 4:
Great! You smeared a warty troup of trash sucking dinguses. The “Ship” is yours. But what are you going to do with a stanky metal potato made of gum and bicycles? Trade it for your old ship? No take backs?
Chapter 4:
The crew find themselves inside a Goblin Hooker… I’m referring of course to the Middenite classification of a Æthership. What did you think I was talking about? Can they subdue their would be ship jackers, or will the goblins jack off our crew?