Chapter 15
As fuel runs low and tensions run high, the Crew of the Smoking Dandy takes a pit stop at an unusual distress beacon.
What if dungeon crawling was a sport?
The League of Ultimate Questing is an action adventure podcast where hilarious announcer play by play and in-world sponsors set the scene for this one-of-a-kind Dungeons and Dragons meets Major League Sports experience.
In Season 1 of this podcast, Law leads 4 players through a gripping Dungeons and Dragons campaign set in the fantasy world of Macinar, and the Five Kingdoms. This is the birth of the League and the story that will set the scene for the LUQ.
In Season 2 of this podcast, Zach takes 4 players on a tour of the mysterious plane of Error, and the highly advanced magitech satellite city of Zenith that hovers over it, all supported by the infinite ever changing dungeon known as the Battle Axis.
Chapter 15
As fuel runs low and tensions run high, the Crew of the Smoking Dandy takes a pit stop at an unusual distress beacon.
Chapter 14
As the crew of the Dandy try to help the pilgrims aboard The Pinion, the deadly Vigorn has gone into a frenzy. Is the new artillery enough for the ship to hold its own against this mighty foe?
Chapter 14
The team returns to the Horizon Belt to continue their voyage beyond the Central Cluster, but stumble upon something ancient and quite possibly in danger.
Chapter 14
The Dandies meet someone invested in joining their vessel, and as they explore the city of Cain, they might get into some monkey business.
Chapter 14
The crew finds themselves low on fuel and behind on paperwork. Perhaps there is more than storefronts and bureaucracy waiting for them in the city of Cain.
Chapter 13
Out of the frying pan and into the volcano, The Dandy Crew find themselves face to face with two devastating enemies. One, a gruesome primordial fusion, and the other, memories of those lost.
Chapter 13
Guided by Gih’gil’s next of kin, the crew of the Smoking Dandy set out on The Great Conveyance, but must survive the deadly climate of Tabiesedu to reach their sacred goal.
Chapter 13
The mourning Dandies race for Tabiesedu to deal with the aftermath of their latest battle. They may find that the weight in their hearts is the least of their worries.
Chapter 12
The aspect of sin has been made manifest. A memory of the former Lich King, the Argent Wound. Can the Crew of the Smoking Dandy defeat this curse embodied? Or will they fall before the might of the undead?
Chapter 12
The Silent Supper Ends, giving way to Acts of Contrition. We all must atone for our sins. The Crew of the Smoking Dandy most of all. But when our absolution is in the hands of those we have wronged, forgiveness can be difficult to find.